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	<title>Umbrage</title>
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	<link>http://www.umbrage-guild.org</link>
	<description>Arathor EU</description>
	<pubDate>Wed, 10 Mar 2010 18:39:10 +0000</pubDate>
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		<title>Ooze Orgy</title>
		<link>http://www.umbrage-guild.org/2010/01/1235/</link>
		<comments>http://www.umbrage-guild.org/2010/01/1235/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 18:12:02 +0000</pubDate>
		<dc:creator>Sil</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=1235</guid>
		<description><![CDATA[At last ICC has coughed up a worthwhile fight! Professor Putricide has provided the first real challenge of the instance - while others might end up being hard on heroic this one has an increased degree of difficulty on normal. Never having seen Futurama I understand much of the humour was lost on me so [...]]]></description>
			<content:encoded><![CDATA[<p>At last ICC has coughed up a worthwhile fight! Professor Putricide has provided the first real challenge of the instance - while others might end up being hard on heroic this one has an increased degree of difficulty on normal. Never having seen Futurama I understand much of the humour was lost on me so i was forced to focus solely on the encounter itself. Like most good fights it works on a simple initial encounter and builds on it. Never having been a fan of one mob encounters I always rejoice at seeing adds - all the great fights thus far have had superb add phases (C&#8217;thun, Neffy, Vashj) and while this is not at the same level it is an added level of complexity which makes the encounter work.</p>
<p>Mass movement is never the strongest point in this guild but previous experience has stood people in good stead and there was focus from the raid - after narrowly missing the kill last week we were looking for a good solid kill, preferably within a few tries to enable us some playtime in the new wing. Fortunately this is exactly what we got and after a single wipe he was put to rest. Phase 3, as well as causing flashbacks to Vashj, provided a welcome feeling of excitement and a feeling of achievement for having killed him. This also meant that the trash had caused more wipes than the first 7 bosses, one day i will learn that &#8220;yeah pull whatever when you&#8217;re ready&#8221; leads to a legion of rampaging mobs coming from all directions. At least it isn&#8217;t boring!</p>
<p style="text-align: center;"><a href="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/put-kill.jpg"><img class="aligncenter size-large wp-image-1238" title="put-kill" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/put-kill-650x308.jpg" alt="put-kill" width="650" height="308" /></a></p>
<p>The new wing has certainly provided more fun in ICC and showed that Blizzard has not lost its touch with raid encounters, it has also proved to me that I understand girls even less than i used to. I was vaguely able to understand the attraction of tentacles (well not really but i was able to nod along and pretend they were not insane) however I am not sure i can get on board with ooze worship. Still whatever keeps them happy&#8230;&#8230;&#8230;.</p>
<p><img class="aligncenter size-full wp-image-1236" title="ooze" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/ooze.jpg" alt="ooze" width="332" height="130" /></p>
<p>Still it is nice to see they remain moral and practical as well.</p>
<p><img class="aligncenter size-full wp-image-1237" title="morals" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/morals.jpg" alt="morals" width="293" height="72" /></p>
<p>The delights of a new wing await us and we look forward to the Blood Princes - generally speaking those types of encounter have always provided amusement (and wipes) especially the Illidari Council. A few slots remain open, please visit the recruitment page (or glance slightly left and up!) in order to check what they are.</p>
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		<title>From A to Insanity</title>
		<link>http://www.umbrage-guild.org/2010/01/from-a-to-insanity/</link>
		<comments>http://www.umbrage-guild.org/2010/01/from-a-to-insanity/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 01:04:40 +0000</pubDate>
		<dc:creator>Sil</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=1219</guid>
		<description><![CDATA[It is always nice to reach the end of content and we have certainly enjoyed our recent reduced raiding schedule over the Yuletide period. However we are now eager for new challenges and look forward to delving further into Icecrown.
Over the last weeks we have polished off the remaining content. Significantly strengthened by an intake [...]]]></description>
			<content:encoded><![CDATA[<p>It is always nice to reach the end of content and we have certainly enjoyed our recent reduced raiding schedule over the Yuletide period. However we are now eager for new challenges and look forward to delving further into Icecrown.</p>
<p>Over the last weeks we have polished off the remaining content. Significantly strengthened by an intake of trials at the start of December progress on Anub was swift and he was defeated several weeks ago. Since then our tactic has proved highly repeatable and this has meant steady improvement over the last weeks. After enduring an 8k wipe preventing us from getting Mad Skills we regrouped and conquered the achievement a fortnight ago, the first Horde guild to do so. This week we went one better achieving A Tribute to Insanity - from a slightly iffy start of letting Icehowl enrage twice by standing in the way of his charge everything came together and concentration was maintained until the end.</p>
<p style="text-align: center;"><a href="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/coli-insanity.jpg"><img class="aligncenter size-large wp-image-1221" title="coli-insanity" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/coli-insanity-650x258.jpg" alt="coli-insanity" width="650" height="258" /></a></p>
<p><img class="aligncenter size-full wp-image-1222" title="tribute-to-insanity" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/tribute-to-insanity.jpg" alt="tribute-to-insanity" width="614" height="170" /></p>
<p>The last undefeated boss in Ulduar, Algy, also tasted defeat in December as we finally got round to utilising our time on him. Sadly by this time the loot is not worth the effort - but it is always nice to beat the encounters. Only Yogg Saron +0 remains in Ulduar although progress on that depends on Icecrown.</p>
<p style="text-align: center;"><a href="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/algy-dead.jpg"><img class="aligncenter size-large wp-image-1223" title="algy-dead" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/algy-dead-650x200.jpg" alt="algy-dead" width="650" height="200" /></a></p>
<p>Icecrown itself burst onto the scene complete with full instance servers and monumentally simple bosses. While there is something to be said for releasing pussy mode bosses before heroic ones but leaving us with only 4 for 4 weeks was particularly mean. The good news is that some look like they will be very enjoyable on heroic and may present a challenge. We eagerly await the release of the subsequent wings and the unlocking of the heroics. The second batch of 3 presented far more interesting fights and Professor Putricide looks like it will be an awesome encounter. If you would like to learn this and other encounters with us and contribute to our raid progress then check out the open recruitment slots and have a browse of the forums. Although you may have to compete with this guy who joined a Coliseum raid a while back&#8230;..</p>
<p><img class="aligncenter size-large wp-image-1224" title="gm-4" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/gm-4-396x650.jpg" alt="gm-4" width="396" height="650" /></p>
<p><img class="aligncenter size-full wp-image-1225" title="gm-2" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/gm-2.jpg" alt="gm-2" width="506" height="571" /></p>
<p>Alt runs have dominated much of the last weeks &#8217;slack time&#8217; - enabling people to experience encounters from a different perspective and see some of the problems and challenges which other classes face. This has provided immense amusement and allowed us to experience ICC multiple times a week.</p>
<p>Elsewhere the holiday seems to have drained the brains of some people - mostly ex-alliance we hasten to add - the amount of food and alcohol consumed seems to be directly linked to the drop in brain power.</p>
<p><img class="aligncenter size-full wp-image-1226" title="seren-win" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/seren-win.jpg" alt="seren-win" width="458" height="83" /></p>
<p>We&#8217;d like to point out the success of the holiday period in bringing people closer together, a time for loving and sharing, nurturing and developing.</p>
<p><img class="aligncenter size-full wp-image-1227" title="frecka-eitrax" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/frecka-eitrax.jpg" alt="frecka-eitrax" width="561" height="51" /></p>
<p>As well as time spent on valuable and worthwhile tasks.</p>
<p><img class="aligncenter size-full wp-image-1228" title="turkey-triumph" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2010/01/turkey-triumph.jpg" alt="turkey-triumph" width="373" height="37" /><span style="font-family: Arial Narrow; font-size: medium;"><br />
</span></p>
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		<item>
		<title>More Dots!</title>
		<link>http://www.umbrage-guild.org/2009/11/more-dots/</link>
		<comments>http://www.umbrage-guild.org/2009/11/more-dots/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 18:45:40 +0000</pubDate>
		<dc:creator>Sil</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=1189</guid>
		<description><![CDATA[Umbrage is currently looking to recruit a number of dps classes. We are happy to accept group apps, server transfers or faction transfers (yes even gnomes). Ideally you would fit seamlessly into the guild - which means you will have solid raid experience, gear to match and have a good understanding of your class and [...]]]></description>
			<content:encoded><![CDATA[<p>Umbrage is currently looking to recruit a number of dps classes. We are happy to accept group apps, server transfers or faction transfers (yes even gnomes). Ideally you would fit seamlessly into the guild - which means you will have solid raid experience, gear to match and have a good understanding of your class and spec mechanics so you are able to actively contribute to the guild from the moment your trial starts. The vast majority of members are mature (certainly age wise possibly not attitude wise) and so we generally would not accept people under the age of 18.</p>
<p><img class="aligncenter size-full wp-image-1190" title="whip" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/11/whip.jpg" alt="whip" width="297" height="62" /></p>
<p>The most important skills for you to have are an ability to improve and to learn - not only the encounters but also from others. On new encounters people are encouraged to try new specs and help everyone to improve. To facilitiate this we operate class channels to encourage discussion - led by a senior member or advisor. We find this in an invaluable way to improve as a whole. Of course I can&#8217;t claim that everyone uses them for such noble reasons&#8230;..</p>
<p><img class="aligncenter size-full wp-image-1191" title="troubles" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/11/troubles.jpg" alt="troubles" width="286" height="63" /></p>
<p>As we aim to be at the forefront of raiding we expect our members to show the dedication and preparation needed - to ensure they have flasks, food, and correctly set up gear. The guild is happy to share some of this burden, sponsoring epic gems and enchants for raiding gear and the occasional night of free repairs.</p>
<p>We expect all guild members to be able to perform multiple roles - not only for fun during farm raids but also to enable us to adjust to the needs of individual encounters. As such our tanks and healers have dps specs for when required. This has the added bonus that if you beat the pure dps classes you can brag, and if you suck you can claim that it is not what you normally do. Currently however it is the pure dps classes that we are looking to recruit. Please see the recruitment list to the left for open slots.</p>
<p>We will consider applicants in other classes - but those are the ones we are specifically looking for. You should have experience of Ulduar and Coliseum. Applicants should have completed Coliseum 10H and ideally have at least some bosses killed on 25H. In Ulduar you should have (or almost have) GotUR. We expect your gear to be gemmed and enchanted correctly and you should be prepared to discuss your gear/gem choices as well as spec should you be asked.The easy availability of badge gear means that a solid level of gear is easily attainable.</p>
<p>Applications can be made publically or privately as a PM to Sil. We endeavour to get back to you within a day or two. Please be aware that if you can&#8217;t be bothered to fill out the application form correctly you will likely find you do not get a positive response. We are looking for long term, active raiders and time spent on an application is not wasted.</p>
<p>Our raiding hours are Monday to Thursday 1950 to 2330 and then on Sunday 1900-2330. On occasion we will delay the finish by 30 mins on a progress night that is going well. Fridays and Saturdays are &#8216;free&#8217; - which essentially means alt runs to Coli 25 and other instances for those of you who desire.</p>
<p><img class="aligncenter size-full wp-image-1192" title="airship" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/11/airship.jpg" alt="airship" width="391" height="542" /></p>
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		<title>Only the A-Team Left</title>
		<link>http://www.umbrage-guild.org/2009/10/only-the-a-team-left/</link>
		<comments>http://www.umbrage-guild.org/2009/10/only-the-a-team-left/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 21:46:46 +0000</pubDate>
		<dc:creator>Sil</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=1162</guid>
		<description><![CDATA[Summer has come and gone and as autumn creeps towards us the lure of sun diminishes and normal raiding service is resumed. Aside from a week where the majority of the guild descended on London for the annual meet the summer gave us a fairly uninterrupted raid schedule and plenty of new content to keep [...]]]></description>
			<content:encoded><![CDATA[<p>Summer has come and gone and as autumn creeps towards us the lure of sun diminishes and normal raiding service is resumed. Aside from a week where the majority of the guild descended on London for the annual meet the summer gave us a fairly uninterrupted raid schedule and plenty of new content to keep us busy. The latest VoA boss continues the trend of giving casuals decent loot for zero effort and the welcome but in the end depressing return of Onyxia gave us pause for thought.</p>
<p>It was many years ago that I first remember Onyxia, but even that was not the beginning of the story. Of all the meeting places for raids Blackrock mountain was the most entertaining, a 5 minute ride in from Kargath and then into the mountain itself (along with 100 other people) and the amusement of lagging as you ran down the passage and into the lava - your screen just catching up as you sank to the bottom of it. Clearly the Blizzard Health &#038; Safety team had not got round to installing safety barriers. Once this was negociated (by moving at snail pace) the &#8216;tricky&#8217; jump to the balcony which involved half the people falling to the ground. Standing outside UBRS was a dangerous business as training mobs onto the people waiting there was a hobby enjoyed by some. I am not sure how many BRS runs it took to get the relevant key - all i remember was that it was a lot. Then UBRS runs, endlessly, stupid low drop numbers on the Blood and repeated trips to Desolace to find Rexxar the Disappearing NPC who wandered  on a looooooong path before depopping. And that was before you even got to the dragon.</p>
<p>In the heady days of Molten Core there were not really phases to fights. Compared to modern standards there were hardly even tactics until you reached Sully the Shrimp. Onyxia was a different type of encounter for people, very little trash and then a boss in a big room. In the days where Ragnaros was unseen by all but the top guilds, for most Onyxia was the most complex and exciting encounter. The aggro was horrific in P1 with the knockback, i remember countless hours of auto-attacking through it and then spacing out in p2, the &#8217;special&#8217; rogues having the honour of meleeing from under her while the ranged dealt with loads of whelps and trying to dot her enough to stop the deep breaths. The deep breaths themselves were fast and covered the majority of the room, and were essentially raid wipers. Then came P3. In an era without Omen and when people didn&#8217;t fully understand the mechanics of aggro there were nights of people getting aggro and running to the middle, hoping the tank would get aggro before they died (never happened) and then eventually one of your 4 tanks getting aggro and seeing if you could survive. Stance dancing the fear, getting feared into the whelps (via the tail), overambitious dps aggroing and Onyxia flame breathing half the raid, having to stand in the right place so that when the fear hit you were away from the lava cracks because 2 bursts would kill you. The long run back from Brackenwall, pressing the map and seeing a long train of corpses running back for the 10th time. At the time it was a superb encounter.</p>
<p><img src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/10/brackenwall-650x518.jpg" alt="brackenwall" title="brackenwall" width="650" height="518" class="aligncenter size-large wp-image-1164" /></p>
<p>While Blizzard had stated that Onyxia for the fail-generation would be there more as a tribute than a challenge it was still something to look forward to. Unfortunately the encounter was just destroyed. P1 may as well not have existed it was so pointless, P2 had no spacing issues and no whelp issues - the deep breaths cover about 5% of the room and take such a long time to start that you can crawl out of the way, not that it matters as you can survive them anyway. Then just as the promise of having an issue at start of P3 loomed it became apparent she was tauntable. Added into that the lava damage is pretty much the same as it was at level 60. Only now i have 26k hp instead of 4k with my imba &#8220;of the monkey&#8221; gear.</p>
<p><img src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/10/old-ony-650x518.jpg" alt="old-ony" title="old-ony" width="650" height="518" class="aligncenter size-large wp-image-1165" /></p>
<p>At least the achievements had amusing names and the most excitement was for the loot. Helm of Wrath! Can openers all round - now if only they would re-release the shoulders from Molten Core/BWL&#8230;&#8230;..</p>
<p>Luckily to mirror this is the Coliseum, which has offered some entertaining fight and achieved something I never thought I would see - people whining there is no trash. Clearly the &#8220;I AFK on trash&#8221; brigade has found that they can no longer slack for half the raid. Poor darlings. The normal modes are uninspiring and limp, easily cleared by alts and undergeared players alike - the step up to heroic though is massive, especially in 25 man. The benefits of having to clear it on normal first are apparent as the heroic mode learning has been aided by the fact people know the &#8216;base&#8217; fight.</p>
<p>The ten man heroic is an enjoyable instance, done in less than an hour and offers a reasonable smattering of loot for the effort. In particular the addition of limited tries has proved excellent, although in our case somewhat frustrating as our obligatory one wipe per instance has hampered our accumilation of nerd points. For the time being we&#8217;ll have to settle for the lesser achievement.</p>
<p>Heroic 25 man was a different matter! Not quite the stroll in the park which 10 man was, progression through the Beasts was nice and steady, with overall improvement until we got to Icehowl, relaxed and got trampled to death. Still perserverence was the key and they were vanquished swiftly followed by Gnome-Killer who didn&#8217;t prove much of a challenge. The Faction Champs on heroic are a lot more fun, and a lot more vicious. Aside from the fact no-one had PvP talents in their PvE build the challenges came from movement, the obscene amounts of damage to random players and having to deal with a multitude of debuffs and mobs. The pleasing thing about the encounter is that you can see it improving, from getting the first mob to 70% to 50% and onwards, you can see people improve at moving, improve at crowd control and slowly master the encounter. Added to that the differing setups of your own raid and the Champs means this will remain a difficult encounter (until the nerf bat hits).</p>
<p>Then came the Twins which, aside from wrecking everyone&#8217;s FPS, turned out to be most enjoyable and provided endless amusement to the girls in the guild when asked to &#8216;catch the balls&#8217;. Clearly the generalisation that girls are more mature than boys was not based on the actions of this lot. There were also a few issues with clicking the portals to change colour, which led to the inaugural &#8220;Who has the dirtiest mind&#8221; competition.</p>
<p><img src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/10/dirty-girl.jpg" alt="dirty-girl" title="dirty-girl" width="422" height="135" class="aligncenter size-full wp-image-1172" /></p>
<p> The Twins went down remarkably fast which left Anub&#8217;arak to occupy the remaining tries - a task he seemed well suited to doing. After all Blizzard&#8217;s efforts to equalise tanks this encounter proves that occasionally it is simply not possible. The offtank invitation clearly states &#8220;No Shield, no entry&#8221;. We look forward to dying a considerable amount on this encounter!</p>
<p>Back in Ulduar there was some unfinished business to take care - some trees and a gnome! Freya and Mimiron had escaped our attention for a little while but it was about time they were put in their place. Freya was first, a fight which it has to be said was a little ruined by having coliseum gear. The biggest problem was always keeping people alive and with the additional hp on that gear it was not an overly troublesome fight. That left only Mimiron - still one of the best encounters in the game - to beat and despite being incinerated a fair few times we slowly mastered the phases and saved the needed time in the earlier phases to poke him to death before the room imploded. The way was clear for us to summon Alganon, we are sure he will enjoy meeting us.</p>
<p><img src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/10/algy.jpg" alt="algy" title="algy" width="225" height="371" class="aligncenter size-full wp-image-1163" /></p>
<p>While the 10 man proto-drake had been aquired a little while back there were a few still flapping round on slow fat mounts and with only a single achievement left for the Ironbound Proto it seemed it was time to go and poke Yogg Saron with only one keeper up. This was a fight we had practiced a bit pre-coliseum (namely how to stop people going insane!) but had not been near for a month or so. After a brief period re-acquainting people with green clouds, dps control a few other old favourites we  dispatched him with only Thorim to help us. Which made a lot of happy people (and retarded amounts of guild spam).</p>
<p>A few other achievements have come our way over the summer - including winning the race to the Conquerer of Ulduar title.</p>
<p>Elsewhere we have swelled our numbers a little and closed recruitment in most areas. Top of the shopping list is still a mage or two and a shadowpriest would be very much appreciated. Elsewhere there are possibilities for a boomkin and an enhancement shaman. If you are interested in joining please feel free to visit us on Arathor, any of our members will be happy to guide you in the direction of the best person to talk to.</p>
<p>Although most in the guild have returned from the summer rested and ready for action some have become a little more strange</p>
<p><img src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/10/dark-cows.jpg" alt="dark-cows" title="dark-cows" width="467" height="71" class="aligncenter size-full wp-image-1167" /></p>
<p>Like most we have spent time on the less worthwhile achievements too -  including trying the ever popular &#8220;Don&#8217;t get hit by the eyebeams on Kologarn&#8221;. While I feel this is not the greatest challenge there are those who felt the need to celebrate dodging them. Well temporarily.</p>
<p><img src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/10/rayne-beams.jpg" alt="rayne-beams" title="rayne-beams" width="431" height="37" class="aligncenter size-full wp-image-1168" /><br />
<img src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/10/rayne-beams2.jpg" alt="rayne-beams2" title="rayne-beams2" width="382" height="32" class="aligncenter size-full wp-image-1169" /></p>
<p>The summer also provides the opportunity for a variety of parties. Not everyone seemed to have their priorities right however&#8230;&#8230;&#8230;&#8230;&#8230;.</p>
<p><img src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/10/ice-cream-party.jpg" alt="ice-cream-party" title="ice-cream-party" width="359" height="304" class="aligncenter size-full wp-image-1170" /></p>
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		<title>Meni dead big things!</title>
		<link>http://www.umbrage-guild.org/2009/07/1065/</link>
		<comments>http://www.umbrage-guild.org/2009/07/1065/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 17:34:44 +0000</pubDate>
		<dc:creator>Sil</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=1065</guid>
		<description><![CDATA[Eventually there comes a time when most of us grow out of stamping our feet and throwing our toys out of the pram. Sadly XT never seems to have developed on from this as the large piles of junk in his room prove.
Did you ever wonder what would happen if the Action Man/He-Man/My Little Pony [...]]]></description>
			<content:encoded><![CDATA[<p>Eventually there comes a time when most of us grow out of stamping our feet and throwing our toys out of the pram. Sadly XT never seems to have developed on from this as the large piles of junk in his room prove.</p>
<p>Did you ever wonder what would happen if the Action Man/He-Man/My Little Pony that you casually hurled into a corner or against the wall took exception to this and decided to shove its gun/sword/ erm tail (?) where the sun doesn&#8217;t shine as a sign of its displeasure? Well it was time for XT to learn that toys should be respected too!</p>
<p>The XT hard mode is a variation on the normal one with a much higher damage output and the removal of the adds (which sadly removed the fun of letting bomb bots reach him &#8216;deliberately&#8217; to see which melee were paying attention) and drastically increased light bombs/gravity wells. Nothing about the fight can be deemed hard but it is good for seeing people who can&#8217;t change targets fast! The enrage is fairly soft and now that Blizzard seems to have sorted out the lag this is a nice introduction to the world of hard modes - and now poor Flamey has been reduced to his current pitiful level is the first fight which makes you die but not too much!</p>
<p>Next up for hard mode spanking was Thorim and after a day of trying to see what it would be like doing it without any aura of celerity we decided to let one of our shadow priests have a giggle and find a new friend. This fight has quickly become one of the least favourite hard modes - mostly because it is just annoying, blizzards, frost novas and frostbolt volleys all combine to make it intensely annoying, especially as it is one of the few fights which does seem capable of randomly killing people by bolting them repeatedly in a ridiculously short space of time. We like tentacles however, so any fight with them in gains bonus points. With the second of the four keepers having surrendered his sigil we have looked at the hilarious Mimi hard mode and the less entertaining Freya &amp; the happy huggy tree friends - certainly two fights which will keep us occupied.</p>
<p><img class="aligncenter size-full wp-image-1066" title="thorim-ach" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/07/thorim-ach.jpg" alt="thorim-ach" width="622" height="213" /></p>
<p>One more hard mode lurked in the shadows, awaiting our attention - it was the turn of the Iron Council. Having killed Brundir last the first week of Ulduar and the Runemaster shortly afterwards this fight has been a little neglected and just finished off as and when for loot and badges. The fight with Steelbreaker last is certainly interesting - and from a healing point of view somewhat stressful especially as it quickly became apparent that melee just love taking huge amounts of damage while killing Brundir. For the dps the first part of the fight is reasonably slack but then they have to earn their reward in phase 3 as it turns into a massive burn before Steelbreaker either kills the tanks by hitting them for 60k or lobs static discharge onto some poor sod incidently dealing them 30k damage. While Hodir provides a gear check with some randomness (lucky buffs can give you a bit of an advantage) there is no such trick for this fight - just a race against the fat giant. To be fair to him he won the race a number of times but slowly the dps got closer to that magic number and the healers managed to get the tanks to live longer and longer.</p>
<p style="text-align: center;"><a href="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/07/steelbreaker-kill1.jpg"><img class="aligncenter size-large wp-image-1077" title="steelbreaker-kill1" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/07/steelbreaker-kill1-650x243.jpg" alt="steelbreaker-kill1" width="650" height="243" /></a></p>
<p><img class="aligncenter size-full wp-image-1078" title="steelbreaker-ach1" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/07/steelbreaker-ach1.jpg" alt="steelbreaker-ach1" width="611" height="100" /></p>
<p>Recruitment remains open in the following classes:</p>
<p>Protection Warrior<br />
Enhancement Shaman<br />
Elemental Shaman<br />
Mage</p>
<p>We will consider applicants in other classes but, as ever, it would take an exceptional applicant to succeed. Please see the forums for additional details on how to apply and who to poke for any further information you would like.</p>
<p>Ulduar 10 man has provided some entertainment and post-nerf Mimi, while considerably easier, is still a challenging and fun fight. The most fun seemed to be had by Fail Mod but everyone else had a little giggle. The moment was immortalised in the below video which is well worth watching to get a overview of the fight.</p>
<p><img class="aligncenter size-full wp-image-1079" title="fail-mod1" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/07/fail-mod1.jpg" alt="fail-mod1" width="385" height="155" /></p>
<p><a href="http://www.umbrage-guild.org/files/MimironFirefighter10mh264.mov">Umbrage vs Mimiron Firefighter 10 man</a></p>
<p>This left the way open for our first trip to Algy, the start of the enocunter was met with a mixture of joy (from those with high end computers) and groans (from those with hamster powered computers). The encounter looks superb - although the healers did not particularly appreciate his direct damage. As most encounters seem to gain complexity and fun on 25 man this promises to be an awesome fight. Just Freya and Mimiron stand in our way - although no-one is under any illusions about the time it will take to master those encounters.</p>
<p>For those of you who have followed us for a while you will note that one thorn in our side has always been the lack of a tree-friend to help us out. Recently things reached desperate levels as we investigated all possible options to try and find one. Annoyingly it turns out that not every tree will do&#8230;..</p>
<p><img class="aligncenter size-large wp-image-1080" title="tree-healer1" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/07/tree-healer1-478x650.jpg" alt="tree-healer1" width="478" height="650" /></p>
<p>There has also been a recent addition to our officer team - something some of our trials have been quick to notice and have suddenly become a lot more pliable&#8230;.</p>
<p><img class="aligncenter size-full wp-image-1081" title="trial-behaviour21" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/07/trial-behaviour21.jpg" alt="trial-behaviour21" width="419" height="19" /><br />
<img class="aligncenter size-full wp-image-1082" title="trial-behaviour1" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/07/trial-behaviour1.jpg" alt="trial-behaviour1" width="427" height="20" /></p>
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		<title>Gnome Left Out In The Cold</title>
		<link>http://www.umbrage-guild.org/2009/06/1040/</link>
		<comments>http://www.umbrage-guild.org/2009/06/1040/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 22:03:14 +0000</pubDate>
		<dc:creator>Sil</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=1040</guid>
		<description><![CDATA[While we cleared Ulduar a while back there remained a feeling of annoyance that this was done with the assistance of a gnome. The history behind this is very simple - gnomes are a blight upon the game, the only slight benefit to them is the noise they make when you jump up and down [...]]]></description>
			<content:encoded><![CDATA[<p>While we cleared Ulduar a while back there remained a feeling of annoyance that this was done with the assistance of a gnome. The history behind this is very simple - gnomes are a blight upon the game, the only slight benefit to them is the noise they make when you jump up and down on them (which of course if they were not in the game at all would not be needed). Gnome culling has become a hobby for some of us and a way of life for others. You can imagine our disgust at having to rely on one for aid.</p>
<p>Since that day this concern has been niggling at the back of the minds of the guild officers and this week we decided it was time to show the gnome that he could take his help and shove it. Leaving gnome-boy behind we descended down to Yogg Saron with the backing of the 3 more palatable keepers and the fun began again. Well executed this fight is a joy to partake in - the nerfs to phase 1 are understandable and have certainly allowed a lot of guild who were incapable of getting past it progress and clear in the last few weeks. Of all the phases the first remains the least changed by having less keepers and so the nerfs to it are not overly important as the fun starts later in the fight.</p>
<p><img class="aligncenter size-full wp-image-1041" title="wowscrnshot_062309_230105" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/06/wowscrnshot_062309_230105.jpg" alt="wowscrnshot_062309_230105" width="615" height="105" /></p>
<p>While not a &#8216;hard mode&#8217; the increase in difficulty is quite sharp and as more keepers are removed the potential to recover from mistakes diminishes. Already the mind boggles as to how you do this without any keepers (lack of sanity wells and immortal guardians in phase 3!), however the journey will be an enjoyable one. A few slots remain for people looking to join in the fun!</p>
<p>Open recruitment</p>
<p>1 Mage<br />
1 Ranged Caster Class<br />
1 Holy Priest</p>
<p>There is also a potential slot  for a well geared rogue and a resto druid. The forums contain more details on how to apply and the relevant classleaders - failing that feel free to poke Effis online.</p>
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		<title>Ho Ho Hodir</title>
		<link>http://www.umbrage-guild.org/2009/06/ho-ho-hodir/</link>
		<comments>http://www.umbrage-guild.org/2009/06/ho-ho-hodir/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 17:11:01 +0000</pubDate>
		<dc:creator>Sil</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=1030</guid>
		<description><![CDATA[Every raid dungeon has one: &#8216;The Gear Check&#8221;. Since the beginning of time these fights have existed to allow dps classes to measure e-peen and argue about which class gets &#8216;an unfair advantage&#8217; in damage.
For vanilla wow this was Patchwerk - and while the fight was more challenging for healers than other classes it became [...]]]></description>
			<content:encoded><![CDATA[<p>Every raid dungeon has one: &#8216;The Gear Check&#8221;. Since the beginning of time these fights have existed to allow dps classes to measure e-peen and argue about which class gets &#8216;an unfair advantage&#8217; in damage.</p>
<p>For vanilla wow this was Patchwerk - and while the fight was more challenging for healers than other classes it became the favourite of the meter maids. Pride was won (and lost), gold was won (and lost) and egos were enhanced or trampled underfoot. Some people never recovered and were left hollow shells, crumpled and broken in the corner, never to emerge into the light again.</p>
<p>TBC gave us Brutallus where the vast improvement in class understanding played an interesting factor. The plethora of excuses for being beaten in the meters flowed forth &#8220;I got Burn!&#8221;, &#8220;My group is not as good as his group!&#8221; &#8220;i had to apply debuff X which basically halves my dps&#8221; &#8220;I had to stop dpsing for fear of aggroing&#8221;. As an encounter Brutallus was tuned to give you a cushion of about 6 seconds assuming you played well and no-one died. Once you progressed beyond him the additonal gear shaved plenty of time off this but at the time you needed everyone in good gear, playing well. And so it is with Hodir.</p>
<p>Despite a little bit of randomness included with the buffs this represents the purest burn fight of Ulduar so far - limited add (npc) action, limited movement and a big fat health pool to burn through. It took a little whlie to eliminate the frost freezes, the frozen blows deaths and the ice shard impaling but when all is counted up it seems that we are the winners!</p>
<p><img class="aligncenter size-full wp-image-1032" title="hodir1" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/06/hodir1.jpg" alt="hodir1" width="566" height="230" /> [Disclaimer: All assumptions made on the above should also take into account - unfair distribution of buffs, lag, cats stepping on keyboards, being relentless discriminated against by ice shards, tank deliberately moving the mob away from some players, bugged flash freezes and being forced to dps with one hand while eating. In short everyone would have been the best 'if only'].</p>
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		<title>In Praise of Blizzard [Edit: Or not]</title>
		<link>http://www.umbrage-guild.org/2009/06/in-praise-of-blizzard-edit-or-not/</link>
		<comments>http://www.umbrage-guild.org/2009/06/in-praise-of-blizzard-edit-or-not/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 16:44:42 +0000</pubDate>
		<dc:creator>Sil</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=1017</guid>
		<description><![CDATA[Time flies when you are having fun and that is exactly what Flame Leviathan has provided us with. More than any other this fight has proved how an encounter can develop with increasing levels of difficulty until it is a superbly tuned fight, unforgiving of mistakes and unbelievable fun to participate in. The progression of [...]]]></description>
			<content:encoded><![CDATA[<p>Time flies when you are having fun and that is exactly what Flame Leviathan has provided us with. More than any other this fight has proved how an encounter can develop with increasing levels of difficulty until it is a superbly tuned fight, unforgiving of mistakes and unbelievable fun to participate in. The progression of the fight from the no tower zerg, which we have since perfected using 8 undergeared alts (yes on heroic), through to the two tower fight which while not zergable allows a few errors and is well within the reach of most guilds. With the addition of the third tower comes a choice about which of the two remaining ones to leave up (both affect the fight in a very different way). We chose to unleash Freya and her friendly plant things on our first 3 tower kill and leave Hodir and the ice beam for last. While we might (and often do) criticise Blizzard for bugs, lag, class imbalance etc it is also fair to say that in this encounter they have hit a winner. While we all chose classes for a reason on this fight it is irrelevant what class you play as almost any role can be fulfilled by almost any class. Like all true challenges it is dependant on all people fulfilling their role and while, after a few kills, we can recover from one mistake the first time this was not an option. Even if the loot was not worthwhile there would be an argument for doing it with 4 towers up every week, the same reason we play the game - for fun and for the challenge.</p>
<p>[Edit: Well between me writing this and posting it (comments regarding my slacking are not welcome), it seems this fight was the recipient of a huge nerf. Not only a health nerf which would have made the fight slightly more accessible but the total gimping of one of the beams rendering the fight at least 50% easier. Sadly this is the way of things - that encounters get nerfed a little as time goes on - however given the fight gets easier the more gear you get this is one I felt was not worthy of a nerf yet. It gets easier by itself as more people fill up on 226lvl items.]</p>
<p>Elsewhere Ulduar is developing nicely, the step up from gimp mode to challenging mode is extreme in some encounters, turning a simple mindless zerg into an encounter to test your dps, healing, tanking and awareness. Only Freya has degrees, the others are all or nothing. Some immediately grab you as encounters you can just about, almost, maybe do with a little tweaking. Some make you shake your head and wonder how you will cope with 3 adds when one makes the fight 100% harder already. Some simply make you laugh - as Mimiron turned the entire room into an impromptu bbq - steak a speciality (sadly only well-done). It is nice to see encounters were progress is steadily made, where you can see yourself working towards the end result even if the progress is slow - one day soon victory will be ours!</p>
<p>Hodir continues to provide a barometer for dps epeen stroking, however following a shortage of dps one night we allowed one of our resto shaman to dps alongside our regulars. Initially their joy at her low dps swelled their egos further however some of us knew the cause and shortly afterwards the smile was wiped from their faces.</p>
<p><img class="aligncenter size-full wp-image-1019" title="resto-gurl-does-dps" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/06/resto-gurl-does-dps.jpg" alt="resto-gurl-does-dps" width="439" height="36" /></p>
<p><img class="aligncenter size-full wp-image-1020" title="resto-dps" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/06/resto-dps.jpg" alt="resto-dps" width="238" height="59" /></p>
<p>Ten man Ulduar has provided us with some amusing fights, on some fights you cannot gain much insight into the encounters as Thorim and Hodir surrender their hard mode kills with barely a whimper, on others you can get a feel for the Heroic encounters - Freya with two happy tree friends, general tentacle with his saronite blob-thingy and Yogg Saron with only two guardians as the other two gaze down (probably drinking a cup of peppermint tea) and do, well, nothing. It&#8217;s nice to get a feeling for these encounters and the ten man just wets the appetite for the 25 mans as you are able to imagine the challenges massively increased in the heroic.</p>
<p>If Ulduar is an example of the raiding of the future then Blizzard&#8217;s domination of the market looks sure to continue, personally I think the loot on 25 man should be improved given the increased level of difficulty and perhaps some of the 10 man encounters made slightly trickier (certianly the &#8216;harder&#8217; modes) - but it is hard to deny that Blizzard have improved massively on Nub-Naxx and produced encounters which make your heart race and leave you with a desire to beat after a night of wipes.</p>
<p>As a shameless plug, recruitment remains open in some classes as we seek to bolster a few areas. Never one for benching people we look for people who want to raid 4+ times a week, who are prepared to devote time and energy to raiding and own pets which are able to cope with being left unattended for 5 hours without needing feeding/walking/shearing/bathing/riding. We are particularly interested in a mage (feel free to contact Arile for an informal chat prior to applying), a resto druid (contact Squishable) and a holy priest (contact Jezara). There are also opportunities for a dps dk, a lock and possibly a rogue. Should you wish to discuss applying feel free to poke me during the evening (on Effis) - if I am healing a boss fight you&#8217;ll have to wait, on trash - well - that&#8217;s a different story.</p>
<p>I used to state that a good understanding of English is required to raid with us however the reasons for our occasional lack of communication seem to have little to do with English, or indeed any language.</p>
<p><img class="aligncenter size-full wp-image-1021" title="fail" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/06/fail.jpg" alt="fail" width="460" height="148" /></p>
<p>We are pleased to note that guild spirit remains high and as we work towards our raid goals we get closer and closer as a group. There is however a line which should never be crossed - some people however barely slowed down as it approached&#8230;&#8230;</p>
<p><img class="aligncenter size-full wp-image-1026" title="waju" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/06/waju.jpg" alt="waju" width="580" height="275" /></p>
<p>We all know that love is sometimes found in guild but it is usual to at least pause long enough to take a breath before trying to attract different people.</p>
<p><img class="aligncenter size-full wp-image-1023" title="desperate-for-love" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/06/desperate-for-love.jpg" alt="desperate-for-love" width="372" height="73" /></p>
<p>And finally a word from our resident slacker</p>
<p><img class="aligncenter size-full wp-image-1022" title="bladestorm" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/06/bladestorm.jpg" alt="bladestorm" width="451" height="150" /></p>
<p>..</p>
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		<title>Heroic: Orbit-uary</title>
		<link>http://www.umbrage-guild.org/2009/05/heroic-orbit-uary/</link>
		<comments>http://www.umbrage-guild.org/2009/05/heroic-orbit-uary/#comments</comments>
		<pubDate>Thu, 28 May 2009 22:38:39 +0000</pubDate>
		<dc:creator>Kayti</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=1010</guid>
		<description><![CDATA[Server First and our first Hard Mode kill:

]]></description>
			<content:encoded><![CDATA[<p>Server First and our first Hard Mode kill:</p>
<p><img class="aligncenter size-full wp-image-1011" title="Flame Leviathan is no more" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Kayti/2009/05/orbituary.jpg" alt="Flame Leviathan is no more" width="524" height="144" /></p>
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		<title>Ulduar Cleared. Now time for the real challenges&#8230;..</title>
		<link>http://www.umbrage-guild.org/2009/05/ulduar-cleared-now-time-for-the-real-challenges/</link>
		<comments>http://www.umbrage-guild.org/2009/05/ulduar-cleared-now-time-for-the-real-challenges/#comments</comments>
		<pubDate>Mon, 25 May 2009 13:22:27 +0000</pubDate>
		<dc:creator>Sil</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.umbrage-guild.org/?p=985</guid>
		<description><![CDATA[The last few weeks have been filled with Ulduar raids, testing and killing the remainder of the Ulduar bosses and starting to work on the Hard modes. We have been thrilled with some of the encounters so far and some, while easy on pussy mode, promise to be exceptionally challenging on hard mode.  The [...]]]></description>
			<content:encoded><![CDATA[<p>The last few weeks have been filled with Ulduar raids, testing and killing the remainder of the Ulduar bosses and starting to work on the Hard modes. We have been thrilled with some of the encounters so far and some, while easy on pussy mode, promise to be exceptionally challenging on hard mode.  The guild has responded well to the increased competition of wotlk and has surged forward in terms of &#8216;worthwhile&#8217; achievements.</p>
<p>The four keepers guard the final two bosses and we progressed through them at a rapid speed, before returning in the last week to play with some of them on hard mode. Blizzard have made a commendable effort to keep these encounters different and they have a healthy mix of adds, single target, single tank and multi-tank fights. The first keeper (by virtue of the fact that if you go down the stairs from the Shattered Walkway and turn right you get to him first) is Hodir. Hodir is the closest Ulduar has to a resistance fight, and by this i mean your tank has to wear some - the amount being dictated by how slack your healers are. Continuing the tradition of NPCs with the intelligence of gnats the encounter allows you to free a number of ice-tombed idiots to aid you in your cause and they show their appreciation by making nice little cooking fires and the like - before promptly getting themselves ice-tombed again. The normal mode is the easiest of the Keeper fights while the hard mode (assuming you didn&#8217;t exploit to get it) represents a massive test of dps and healing. From looking at the loot table I am sure that people can squeeze out some more damage&#8230;.</p>
<p>After Hodir comes Thorim whose room brings back memories of the arena in BRD and you&#8217;ll find the spectators about as friendly. While one group forges through the tunnel in order to goad the fat giant into getting into the thick of it, the rest brutally squish the dorfs (and others) who try to gatecrash. The hard mode sees a nice increase in his damage and the intervention of his &#8216;wife&#8217; who runs around generally being annoying and casting frost nova on people. On normal mode this a is relatively entertaining, although not overly difficult, encounter which should present little challenge to those able to reach it. On hard mode we look forwards to a nice repair bill while we learn it.</p>
<p>Freya the Fluffy likes flowers and trees (and probably new age music and baking flapjacks). Thankfully the trash in the room has been reduced making it slightly less of a chore to clear through to her. This encounter is the Sartharion of Ulduar with 3 tree-friends you can either chop down on the way or allow to buff her. The main fights consist of handling several add phases, each of which requires a slightly different approach and then a second boring phase which consists of button mashing and avoiding exploding acorns. With 0 tree-friends up the fight is just a question of handling the add phases, which is to say ensuring your raid can a) engage their brains and avoid standing in the middle of the raid and flaying everyone with a lightning storm, b) Manage to kill 3 mobs within a short space of time and c) Avoid killing 10 exploding mobs at the same time and thus taking 1,000,000,000 damage each. Once she gets her guardians it becomes a LOT more fun. Each guardian adds a different buff and increases the difficulty of the fight considerably. This week our focus has been on dispatching her with one of her guardians up - a feat we achieved after some practice, making us the second guild (and first Horde) to reach this milestone. The next few weeks promise to add to the difficulty as we explore the other guardians.</p>
<p style="text-align: center;"><a href="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/freya.jpg"><img class="aligncenter size-large wp-image-986" title="Freya Down!" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/freya-650x406.jpg" alt="freya" width="650" height="406" /></a></p>
<p>Last, but by no means least in terms of difficulty and enjoyment, is Mimi the cute gnome. Well annoying really but he has been blessed with some excellent scripted lines - sadly mostly when he kills people so in order to maintain morale we sacrifice a few people each week so we can hear them. A dynamic encounter with lots of different phases this is an excellent boss which, judging by the number of kills worldwide, represents the greatest challenge on hard mode. A slight tendency to lag has crept into Ulduar these last few weeks and this is one of the fights where you do not need that to happen. We strongly object to the nerfing of his trash however which provided endless amusement as those incapable of moving died repeatedly.</p>
<p style="text-align: center;"><a href="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/gnome-down.jpg"><img class="aligncenter size-large wp-image-991" title="Don't Push This Button! (Yet)" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/gnome-down-650x327.jpg" alt="gnome-down" width="650" height="327" /></a></p>
<p>General Tentacle (as well as being popular with one of the girls in guild) was a breath of fresh air, certainly as far as healers are concerned. Mana conservation is the priority and a combination of interrupting and movement keeps the other classes from being bored. Initially perplexing and annoying to be unable to get mana back in the normal manner this is nicely tuned little fight which we had great fun with.</p>
<p style="text-align: center;"><a href="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/gen-tentacle.jpg"><img class="aligncenter size-large wp-image-993" title="Sexy tentacle dude" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/gen-tentacle-650x382.jpg" alt="gen-tentacle" width="650" height="382" /></a></p>
<p>And finally Yogg Saron, This is another fight which on normal (4 Keepers helping) is fairly straightforward and is more about eliminating stupid mistakes than actually doing anything clever. As the keepers diminish however it becomes massively more difficult. On 10 man we have happily poked him to death with 3 Keepers and are looking forward to being able to do this on 25 man also. Ulduar has given a huge amount of choice as the hard modes mean that you can focus on any one of half a dozen bosses as your progress raid and mop up the others as and when. Not only does this provide variety it also provides a large amount of content for raiders and is to be encouraged. With flashbacks of C&#8217;thun, still in our opinion the best encounter the game has produced, Pine Cone Mk 2 is most enjoyable and having tentacle toys is the pinnacle of any raider&#8217;s gear collection.</p>
<p style="text-align: center;"><a href="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/ys-kill.jpg"><img class="aligncenter size-large wp-image-994" title="Yogg-Saron Dead" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/ys-kill-650x284.jpg" alt="ys-kill" width="650" height="284" /></a></p>
<p>Alongside our progress on the Keepers and their hard modes the guild has had great fun with Flame Leviathan - a superb encounter which just gets better and better the more turrets your leave up. From the very first week the guild has tested itself against this encounter, choosing to kill it with one turret up from week one. Last week we took some time out to play with three turrets up, which turns the encounter from a zergable one into a fantastic control fight, with every player needing to perform their task and show awareness of their surroundings. &#8216;Nuked From Orbit&#8217; gave us a great sense of achievement and continued our streak of server firsts on it and we look forward to trying 4 turrets at some point over the coming weeks.</p>
<p><img class="aligncenter size-full wp-image-995" title="nuked-from-orbit" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/nuked-from-orbit.jpg" alt="nuked-from-orbit" width="613" height="172" /></p>
<p>Elsewhere we picked up some other entertaining achievements as well, &#8216;Nine Lives&#8217; and &#8216;With Open Arms&#8217; providing a twist on otherwise vanilla fights. With the guild up to its full raid quota once again recruitment is open in a few classes, notably a mage, a resto druid and a tanking deathknight. As ever we will accept exceptional candidates in other classes and look forward to offering them the chance to join the team and play at our high level.</p>
<p>Bunny madness overtook us, along with a distinct high from eating too much chocolate. Some people had some harmless fun making a potential dream of Dr Evil&#8217;s come true! Bunnies with frikking laser beams.</p>
<p><img class="aligncenter size-full wp-image-996" title="bunnies" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/bunnies.jpg" alt="bunnies" width="382" height="580" /></p>
<p>Others saw different opportunities&#8230;..</p>
<p><img class="aligncenter size-full wp-image-997" title="erm" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/erm.jpg" alt="erm" width="357" height="594" /></p>
<p>And while we look for dedication from our raiders, people show it in varying amounts!</p>
<p><img class="aligncenter size-full wp-image-998" title="dedication" src="http://www.umbrage-guild.org/blog/wp-content/uploads/Sil/2009/05/dedication.jpg" alt="dedication" width="446" height="33" /></p>
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