Author Archive
Ooze Orgy
by Sil on Jan.21, 2010, under News
At last ICC has coughed up a worthwhile fight! Professor Putricide has provided the first real challenge of the instance - while others might end up being hard on heroic this one has an increased degree of difficulty on normal. Never having seen Futurama I understand much of the humour was lost on me so i was forced to focus solely on the encounter itself. Like most good fights it works on a simple initial encounter and builds on it. Never having been a fan of one mob encounters I always rejoice at seeing adds - all the great fights thus far have had superb add phases (C’thun, Neffy, Vashj) and while this is not at the same level it is an added level of complexity which makes the encounter work.
Mass movement is never the strongest point in this guild but previous experience has stood people in good stead and there was focus from the raid - after narrowly missing the kill last week we were looking for a good solid kill, preferably within a few tries to enable us some playtime in the new wing. Fortunately this is exactly what we got and after a single wipe he was put to rest. Phase 3, as well as causing flashbacks to Vashj, provided a welcome feeling of excitement and a feeling of achievement for having killed him. This also meant that the trash had caused more wipes than the first 7 bosses, one day i will learn that “yeah pull whatever when you’re ready” leads to a legion of rampaging mobs coming from all directions. At least it isn’t boring!
The new wing has certainly provided more fun in ICC and showed that Blizzard has not lost its touch with raid encounters, it has also proved to me that I understand girls even less than i used to. I was vaguely able to understand the attraction of tentacles (well not really but i was able to nod along and pretend they were not insane) however I am not sure i can get on board with ooze worship. Still whatever keeps them happy……….

Still it is nice to see they remain moral and practical as well.

The delights of a new wing await us and we look forward to the Blood Princes - generally speaking those types of encounter have always provided amusement (and wipes) especially the Illidari Council. A few slots remain open, please visit the recruitment page (or glance slightly left and up!) in order to check what they are.
From A to Insanity
by Sil on Jan.12, 2010, under News
It is always nice to reach the end of content and we have certainly enjoyed our recent reduced raiding schedule over the Yuletide period. However we are now eager for new challenges and look forward to delving further into Icecrown.
Over the last weeks we have polished off the remaining content. Significantly strengthened by an intake of trials at the start of December progress on Anub was swift and he was defeated several weeks ago. Since then our tactic has proved highly repeatable and this has meant steady improvement over the last weeks. After enduring an 8k wipe preventing us from getting Mad Skills we regrouped and conquered the achievement a fortnight ago, the first Horde guild to do so. This week we went one better achieving A Tribute to Insanity - from a slightly iffy start of letting Icehowl enrage twice by standing in the way of his charge everything came together and concentration was maintained until the end.

The last undefeated boss in Ulduar, Algy, also tasted defeat in December as we finally got round to utilising our time on him. Sadly by this time the loot is not worth the effort - but it is always nice to beat the encounters. Only Yogg Saron +0 remains in Ulduar although progress on that depends on Icecrown.
Icecrown itself burst onto the scene complete with full instance servers and monumentally simple bosses. While there is something to be said for releasing pussy mode bosses before heroic ones but leaving us with only 4 for 4 weeks was particularly mean. The good news is that some look like they will be very enjoyable on heroic and may present a challenge. We eagerly await the release of the subsequent wings and the unlocking of the heroics. The second batch of 3 presented far more interesting fights and Professor Putricide looks like it will be an awesome encounter. If you would like to learn this and other encounters with us and contribute to our raid progress then check out the open recruitment slots and have a browse of the forums. Although you may have to compete with this guy who joined a Coliseum raid a while back…..


Alt runs have dominated much of the last weeks ’slack time’ - enabling people to experience encounters from a different perspective and see some of the problems and challenges which other classes face. This has provided immense amusement and allowed us to experience ICC multiple times a week.
Elsewhere the holiday seems to have drained the brains of some people - mostly ex-alliance we hasten to add - the amount of food and alcohol consumed seems to be directly linked to the drop in brain power.

We’d like to point out the success of the holiday period in bringing people closer together, a time for loving and sharing, nurturing and developing.

As well as time spent on valuable and worthwhile tasks.
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More Dots!
by Sil on Nov.10, 2009, under News
Umbrage is currently looking to recruit a number of dps classes. We are happy to accept group apps, server transfers or faction transfers (yes even gnomes). Ideally you would fit seamlessly into the guild - which means you will have solid raid experience, gear to match and have a good understanding of your class and spec mechanics so you are able to actively contribute to the guild from the moment your trial starts. The vast majority of members are mature (certainly age wise possibly not attitude wise) and so we generally would not accept people under the age of 18.

The most important skills for you to have are an ability to improve and to learn - not only the encounters but also from others. On new encounters people are encouraged to try new specs and help everyone to improve. To facilitiate this we operate class channels to encourage discussion - led by a senior member or advisor. We find this in an invaluable way to improve as a whole. Of course I can’t claim that everyone uses them for such noble reasons…..

As we aim to be at the forefront of raiding we expect our members to show the dedication and preparation needed - to ensure they have flasks, food, and correctly set up gear. The guild is happy to share some of this burden, sponsoring epic gems and enchants for raiding gear and the occasional night of free repairs.
We expect all guild members to be able to perform multiple roles - not only for fun during farm raids but also to enable us to adjust to the needs of individual encounters. As such our tanks and healers have dps specs for when required. This has the added bonus that if you beat the pure dps classes you can brag, and if you suck you can claim that it is not what you normally do. Currently however it is the pure dps classes that we are looking to recruit. Please see the recruitment list to the left for open slots.
We will consider applicants in other classes - but those are the ones we are specifically looking for. You should have experience of Ulduar and Coliseum. Applicants should have completed Coliseum 10H and ideally have at least some bosses killed on 25H. In Ulduar you should have (or almost have) GotUR. We expect your gear to be gemmed and enchanted correctly and you should be prepared to discuss your gear/gem choices as well as spec should you be asked.The easy availability of badge gear means that a solid level of gear is easily attainable.
Applications can be made publically or privately as a PM to Sil. We endeavour to get back to you within a day or two. Please be aware that if you can’t be bothered to fill out the application form correctly you will likely find you do not get a positive response. We are looking for long term, active raiders and time spent on an application is not wasted.
Our raiding hours are Monday to Thursday 1950 to 2330 and then on Sunday 1900-2330. On occasion we will delay the finish by 30 mins on a progress night that is going well. Fridays and Saturdays are ‘free’ - which essentially means alt runs to Coli 25 and other instances for those of you who desire.

Only the A-Team Left
by Sil on Oct.21, 2009, under News
Summer has come and gone and as autumn creeps towards us the lure of sun diminishes and normal raiding service is resumed. Aside from a week where the majority of the guild descended on London for the annual meet the summer gave us a fairly uninterrupted raid schedule and plenty of new content to keep us busy. The latest VoA boss continues the trend of giving casuals decent loot for zero effort and the welcome but in the end depressing return of Onyxia gave us pause for thought.
It was many years ago that I first remember Onyxia, but even that was not the beginning of the story. Of all the meeting places for raids Blackrock mountain was the most entertaining, a 5 minute ride in from Kargath and then into the mountain itself (along with 100 other people) and the amusement of lagging as you ran down the passage and into the lava - your screen just catching up as you sank to the bottom of it. Clearly the Blizzard Health & Safety team had not got round to installing safety barriers. Once this was negociated (by moving at snail pace) the ‘tricky’ jump to the balcony which involved half the people falling to the ground. Standing outside UBRS was a dangerous business as training mobs onto the people waiting there was a hobby enjoyed by some. I am not sure how many BRS runs it took to get the relevant key - all i remember was that it was a lot. Then UBRS runs, endlessly, stupid low drop numbers on the Blood and repeated trips to Desolace to find Rexxar the Disappearing NPC who wandered on a looooooong path before depopping. And that was before you even got to the dragon.
In the heady days of Molten Core there were not really phases to fights. Compared to modern standards there were hardly even tactics until you reached Sully the Shrimp. Onyxia was a different type of encounter for people, very little trash and then a boss in a big room. In the days where Ragnaros was unseen by all but the top guilds, for most Onyxia was the most complex and exciting encounter. The aggro was horrific in P1 with the knockback, i remember countless hours of auto-attacking through it and then spacing out in p2, the ’special’ rogues having the honour of meleeing from under her while the ranged dealt with loads of whelps and trying to dot her enough to stop the deep breaths. The deep breaths themselves were fast and covered the majority of the room, and were essentially raid wipers. Then came P3. In an era without Omen and when people didn’t fully understand the mechanics of aggro there were nights of people getting aggro and running to the middle, hoping the tank would get aggro before they died (never happened) and then eventually one of your 4 tanks getting aggro and seeing if you could survive. Stance dancing the fear, getting feared into the whelps (via the tail), overambitious dps aggroing and Onyxia flame breathing half the raid, having to stand in the right place so that when the fear hit you were away from the lava cracks because 2 bursts would kill you. The long run back from Brackenwall, pressing the map and seeing a long train of corpses running back for the 10th time. At the time it was a superb encounter.

While Blizzard had stated that Onyxia for the fail-generation would be there more as a tribute than a challenge it was still something to look forward to. Unfortunately the encounter was just destroyed. P1 may as well not have existed it was so pointless, P2 had no spacing issues and no whelp issues - the deep breaths cover about 5% of the room and take such a long time to start that you can crawl out of the way, not that it matters as you can survive them anyway. Then just as the promise of having an issue at start of P3 loomed it became apparent she was tauntable. Added into that the lava damage is pretty much the same as it was at level 60. Only now i have 26k hp instead of 4k with my imba “of the monkey” gear.

At least the achievements had amusing names and the most excitement was for the loot. Helm of Wrath! Can openers all round - now if only they would re-release the shoulders from Molten Core/BWL……..
Luckily to mirror this is the Coliseum, which has offered some entertaining fight and achieved something I never thought I would see - people whining there is no trash. Clearly the “I AFK on trash” brigade has found that they can no longer slack for half the raid. Poor darlings. The normal modes are uninspiring and limp, easily cleared by alts and undergeared players alike - the step up to heroic though is massive, especially in 25 man. The benefits of having to clear it on normal first are apparent as the heroic mode learning has been aided by the fact people know the ‘base’ fight.
The ten man heroic is an enjoyable instance, done in less than an hour and offers a reasonable smattering of loot for the effort. In particular the addition of limited tries has proved excellent, although in our case somewhat frustrating as our obligatory one wipe per instance has hampered our accumilation of nerd points. For the time being we’ll have to settle for the lesser achievement.
Heroic 25 man was a different matter! Not quite the stroll in the park which 10 man was, progression through the Beasts was nice and steady, with overall improvement until we got to Icehowl, relaxed and got trampled to death. Still perserverence was the key and they were vanquished swiftly followed by Gnome-Killer who didn’t prove much of a challenge. The Faction Champs on heroic are a lot more fun, and a lot more vicious. Aside from the fact no-one had PvP talents in their PvE build the challenges came from movement, the obscene amounts of damage to random players and having to deal with a multitude of debuffs and mobs. The pleasing thing about the encounter is that you can see it improving, from getting the first mob to 70% to 50% and onwards, you can see people improve at moving, improve at crowd control and slowly master the encounter. Added to that the differing setups of your own raid and the Champs means this will remain a difficult encounter (until the nerf bat hits).
Then came the Twins which, aside from wrecking everyone’s FPS, turned out to be most enjoyable and provided endless amusement to the girls in the guild when asked to ‘catch the balls’. Clearly the generalisation that girls are more mature than boys was not based on the actions of this lot. There were also a few issues with clicking the portals to change colour, which led to the inaugural “Who has the dirtiest mind” competition.

The Twins went down remarkably fast which left Anub’arak to occupy the remaining tries - a task he seemed well suited to doing. After all Blizzard’s efforts to equalise tanks this encounter proves that occasionally it is simply not possible. The offtank invitation clearly states “No Shield, no entry”. We look forward to dying a considerable amount on this encounter!
Back in Ulduar there was some unfinished business to take care - some trees and a gnome! Freya and Mimiron had escaped our attention for a little while but it was about time they were put in their place. Freya was first, a fight which it has to be said was a little ruined by having coliseum gear. The biggest problem was always keeping people alive and with the additional hp on that gear it was not an overly troublesome fight. That left only Mimiron - still one of the best encounters in the game - to beat and despite being incinerated a fair few times we slowly mastered the phases and saved the needed time in the earlier phases to poke him to death before the room imploded. The way was clear for us to summon Alganon, we are sure he will enjoy meeting us.

While the 10 man proto-drake had been aquired a little while back there were a few still flapping round on slow fat mounts and with only a single achievement left for the Ironbound Proto it seemed it was time to go and poke Yogg Saron with only one keeper up. This was a fight we had practiced a bit pre-coliseum (namely how to stop people going insane!) but had not been near for a month or so. After a brief period re-acquainting people with green clouds, dps control a few other old favourites we dispatched him with only Thorim to help us. Which made a lot of happy people (and retarded amounts of guild spam).
A few other achievements have come our way over the summer - including winning the race to the Conquerer of Ulduar title.
Elsewhere we have swelled our numbers a little and closed recruitment in most areas. Top of the shopping list is still a mage or two and a shadowpriest would be very much appreciated. Elsewhere there are possibilities for a boomkin and an enhancement shaman. If you are interested in joining please feel free to visit us on Arathor, any of our members will be happy to guide you in the direction of the best person to talk to.
Although most in the guild have returned from the summer rested and ready for action some have become a little more strange

Like most we have spent time on the less worthwhile achievements too - including trying the ever popular “Don’t get hit by the eyebeams on Kologarn”. While I feel this is not the greatest challenge there are those who felt the need to celebrate dodging them. Well temporarily.
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The summer also provides the opportunity for a variety of parties. Not everyone seemed to have their priorities right however…………….

Meni dead big things!
by Sil on Jul.22, 2009, under News
Eventually there comes a time when most of us grow out of stamping our feet and throwing our toys out of the pram. Sadly XT never seems to have developed on from this as the large piles of junk in his room prove.
Did you ever wonder what would happen if the Action Man/He-Man/My Little Pony that you casually hurled into a corner or against the wall took exception to this and decided to shove its gun/sword/ erm tail (?) where the sun doesn’t shine as a sign of its displeasure? Well it was time for XT to learn that toys should be respected too!
The XT hard mode is a variation on the normal one with a much higher damage output and the removal of the adds (which sadly removed the fun of letting bomb bots reach him ‘deliberately’ to see which melee were paying attention) and drastically increased light bombs/gravity wells. Nothing about the fight can be deemed hard but it is good for seeing people who can’t change targets fast! The enrage is fairly soft and now that Blizzard seems to have sorted out the lag this is a nice introduction to the world of hard modes - and now poor Flamey has been reduced to his current pitiful level is the first fight which makes you die but not too much!
Next up for hard mode spanking was Thorim and after a day of trying to see what it would be like doing it without any aura of celerity we decided to let one of our shadow priests have a giggle and find a new friend. This fight has quickly become one of the least favourite hard modes - mostly because it is just annoying, blizzards, frost novas and frostbolt volleys all combine to make it intensely annoying, especially as it is one of the few fights which does seem capable of randomly killing people by bolting them repeatedly in a ridiculously short space of time. We like tentacles however, so any fight with them in gains bonus points. With the second of the four keepers having surrendered his sigil we have looked at the hilarious Mimi hard mode and the less entertaining Freya & the happy huggy tree friends - certainly two fights which will keep us occupied.

One more hard mode lurked in the shadows, awaiting our attention - it was the turn of the Iron Council. Having killed Brundir last the first week of Ulduar and the Runemaster shortly afterwards this fight has been a little neglected and just finished off as and when for loot and badges. The fight with Steelbreaker last is certainly interesting - and from a healing point of view somewhat stressful especially as it quickly became apparent that melee just love taking huge amounts of damage while killing Brundir. For the dps the first part of the fight is reasonably slack but then they have to earn their reward in phase 3 as it turns into a massive burn before Steelbreaker either kills the tanks by hitting them for 60k or lobs static discharge onto some poor sod incidently dealing them 30k damage. While Hodir provides a gear check with some randomness (lucky buffs can give you a bit of an advantage) there is no such trick for this fight - just a race against the fat giant. To be fair to him he won the race a number of times but slowly the dps got closer to that magic number and the healers managed to get the tanks to live longer and longer.

Recruitment remains open in the following classes:
Protection Warrior
Enhancement Shaman
Elemental Shaman
Mage
We will consider applicants in other classes but, as ever, it would take an exceptional applicant to succeed. Please see the forums for additional details on how to apply and who to poke for any further information you would like.
Ulduar 10 man has provided some entertainment and post-nerf Mimi, while considerably easier, is still a challenging and fun fight. The most fun seemed to be had by Fail Mod but everyone else had a little giggle. The moment was immortalised in the below video which is well worth watching to get a overview of the fight.

Umbrage vs Mimiron Firefighter 10 man
This left the way open for our first trip to Algy, the start of the enocunter was met with a mixture of joy (from those with high end computers) and groans (from those with hamster powered computers). The encounter looks superb - although the healers did not particularly appreciate his direct damage. As most encounters seem to gain complexity and fun on 25 man this promises to be an awesome fight. Just Freya and Mimiron stand in our way - although no-one is under any illusions about the time it will take to master those encounters.
For those of you who have followed us for a while you will note that one thorn in our side has always been the lack of a tree-friend to help us out. Recently things reached desperate levels as we investigated all possible options to try and find one. Annoyingly it turns out that not every tree will do…..

There has also been a recent addition to our officer team - something some of our trials have been quick to notice and have suddenly become a lot more pliable….
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